Anukari 1.0 is out. Reflections on three years of full-time work, from leaving Google and a broken shoulder to first sound and full polyphony.
Evan Mezeske
Jun 2026
I replaced the crackling JUCE limiter with a hard limit at +6 dBFS and re-leveled all 200+ factory presets to -15 LUFS for far more dynamic range.
Dec 2025
Looking back at the GPU years, where my 50,000-object goal led me astray, and why one SIMD backend beats maintaining CUDA, Metal, and OpenCL.
Nov 2025
Part 2 of the CPU rewrite, from spot-vectorizing float3 math with SSE and NEON intrinsics to restructuring loops for compiler auto-vectorization.
Anukari now runs on the CPU with hand-coded SIMD instead of the GPU. Part 1 explains the GPU origin story and the naive port that was only 5x slower.
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